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Day of defeat source fps cfg
Day of defeat source fps cfg





day of defeat source fps cfg
  1. #Day of defeat source fps cfg install#
  2. #Day of defeat source fps cfg mod#

The next step is to physically uninstall the Audigy 2 ZS card, as well as wipe the drivers. I still get the stutter-freezes in Black Mesa (and presumably would get them in DoD:S as well). Unfortunately, this did not fix the problem. The latest one I could find was version 4.0, which he put out this January.

#Day of defeat source fps cfg install#

I did install a Daniel_K Audigy driver pack. cfg and change the server settings (at least. So it seems I have a problem with all Source-engine games, even if I didn't necessarily remember things that way. Location FPS Day of Defeat: Source DayZ Deathmatch Classic Dont Starve. Yes - unfortunately yes, just the stutter-freezes don't last as long as they usually do in Black Mesa (possibly because the average DoD:S level isn't as ambitious, graphically, as BM). I fired up Day of Defeat: Source yesterday to see whether I had the same problem. Okay, that's what I get for trying to remember. It's possible I wouldn't have the stuttering if I used the motherboard's built-in sound, but I'm not quite at the point of removing the Audigy 2 ZS to find out. I can't update my sound drivers, as there haven't been any new ones for years. I updated my Nvidia drivers yesterday before trying your fix, fwiw. I'll probably end up playing with snd_mixahead values tomorrow, since the problem does seem to be, at its base, a sound problem. Which is one reason this stuttering thing is so irritating. With the release of 1.0 many of the gameplay elements changed and previously popular maps were removed from the game. Prior to this Day of Defeat saw a number of revisions ultimately leading up to the final pre-official version of 3.1.

#Day of defeat source fps cfg mod#

So I'm pretty sure my hardware is plenty beefy to handle the Source engine and games based on it. Day of Defeat became an official Valve mod and was released as version 1.0. As you'd expect with Vsync, fps hovered around screen refresh rate (75 Hz). I've run into a few locations (such as when you're riding the out-of-control freight hauler that crashes through a door and ends up in the water during "On A Rail") where the game seems to lag a bit no matter what.Īfter restoring default settings (that is, undoing the fps cap and snd_mixahead values), I turned on net_graph 1 for a while to see what framerates I should get. I don't know, maybe the framerate drop was just a bad area of the game.







Day of defeat source fps cfg